Kind of mentioned this above, but very large cities are hard to build due to CPU constraints. Very Large Cities Hard to Build Due to CPU Constraints. Every single car on the other hand, let's just make this game playable and proceedurally create cars on the road when necessary to allow larger cities.Ĥ. Had they procedural generated some aspects such as general traffic maps and just populated areas with vehicles where the player is focused and just generally simulated traffic elsewhere I don't think this game would have been such a CPU hog and building truly large cities would have been more possible.įor other areas, agents should have been simulated: Trains, Boats and Airplanes etc- these are large-scale infrastructure that people would pay more attention to on a larger map. This is the trade-off on simulating everything down to the single agent. quickly moving around your city is lost, as things run slower and slower due to so many agents being simulated. Simulating Flowing Water was ambitious, but it might be the straw that broke the camel's back computer performance wise, and is it needed really?Īlso, the joy of vehicles etc. This makes this game not so fun for building large cities - Not to mention a mod is needed to open up all the tiles on a map (come on guys). Around 250K things are pretty much unplayable (I bought a new computer for this game, apparently not the right one) to the point of generally being annoying in a 3D environment. Usually around 100K population the simulation slows down, and thinks start getting clunkier. Well, this is great in theory, but as the city grows, you can tell the computer isn't haven't too much fun playing 'simulate every little thing' on this scale. Every agent you see is simulated, not procedural generated. There are also individual sims being generated and followed around everywhere. The Traffic in this game is both a high point and a low point - It's a high point in so much that laying roads is flexible and rather easy to do and cars are individually simulated. Game is Clunky - Over Ambitious / Under Optimized It's hard to have fun playing a game when load times are this poor and you're afraid to exit a city or do other things out of fear of waiting so long.ģ. and what's even worse, when exiting the wait is excrutiatingly long. It's hard to have fun playing this game, when even with the mod that speeds stuff up, game takes many minutes to load. Any mods added to the games already long load-times, which makes them not as fun as they could have been. To this day, the base graphics appear mostly the same as they were at launch, instead of say replacing them with better looking "Brooklyn/NY" designed sets for example, having paid the model designers a bit to use their sets commercially. (interesting design choice).Īt many levels of zoom, obvious graphical switches between large and small model files loading really grabbed the eye, and sharp looks to many of the buildings (for some reason the graphics, even when on higher setting are headache inducing. The super vibrant pastel blues, greens, yellows, and pinks complimented soil that turns purple when it got polluted. The graphic style almost looked like a Mars Colony more than any city on Earth. (Usually I'm not a graphics stickler, but in a city building game the graphics are very important. Right out the gate though, on the first day of gameplay I started to notice a number of things that didn't feel good about the game: The media Hype was huge around Skylines, and enough people believed it appeared that the game would be the perfect replacement for SimCity 4 that sales took off. Often, (when a smaller scale especially) visually cities can look pretty good from some angles, but the game isn't fun, and I think I have slowly put my finger on why that is.Ĭities Skylines was released at the perfect time to become hugely successful a long drought in the City-Building Genre, combined with spectacular crash-and-burn always online annoyance of SimCity with tiny maps really alienating their fanbase, as well as the non-success of games such as Cities XL, and XXL. as Skylines is riddle with issues that make it (at least for me) annoying to play at best, but almost nonfunctional. The last really good city building game was SimCity 4. I am watching the city-building genre kind of go stale. Hi There, Long time member on the forum, haven't commented in a while after the hype of Skylines wore off.
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